#pragma bank 255

// Tileset: sprite_radio_tileset

#include "gbs_types.h"

BANKREF(sprite_radio_tileset)

const struct tileset_t sprite_radio_tileset = {
    .n_tiles = 4,
    .tiles = {
        0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xF8, 0xF8, 0xFC, 0x04,
        0x5C, 0xF4, 0xA4, 0xFC, 0x54, 0xFC, 0xA4, 0xFC, 0x04, 0xFE, 0xF8, 0xFC, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x1F, 0x3F, 0x20,
        0x30, 0x2F, 0x24, 0x3F, 0x2E, 0x3B, 0x24, 0x3F, 0x20, 0x7F, 0x1F, 0x3F, 0x00, 0x00, 0x00, 0x00
    }
};
